package com.app.module.camera.renderer.filter.dynamic

import com.app.module.camera.renderer.filter.mark.WaterMarkRenderer

class DynamicWaterMarkShader : WaterMarkRenderer() {

    interface PositionListener {
        fun updatePosition(old: IntArray);
    }

    fun updatePosition(listener: PositionListener) {
        runOnGLThread(Runnable {
            listener.updatePosition(markPort)
        })
    }
}
